Conduct live multiple choice and open-ended polls with Poll Everywhere. Results are instantly displayed on the teacher's computer, which can be connected to a big screen for everyone to see. Poll Everywhere can generate live word clouds from open-ended responses—the sizes of the words on my screen indicate how frequently they were submitted. The word cloud grows and adjusts as responses are received. Students do not need an app to use Poll Everywhere. They simply go to a Poll Everywhere page and answer the question with no login required.
Create a form at forms.google.com. The form has a variety of question types and can contain hyperlinks, images, and videos. The form can be a survey or a graded quiz. Preview the form and copy the link. Get the link to students through a QR code, a shortened URL, or a website posting.
Socrative.com is a free web-based service that’s great for collecting student responses. The teacher creates a quiz with multiple choice and/or short answer questions. This is handy: short answer questions can be marked as correct or incorrect. So the teacher can ask for answers that are numbers, words, or phrases. Spelling counts with short answers, so it’s nice that Socrative allows for multiple correct responses to short answer questions.
Teachers can create digital assignments for free at GoFormative.com. You can add any combination of multiple choice, short answer, true/false, and show your work questions. There’s an option to upload an existing PDF and transform it into an electronic answer sheet. After the assignment is made, students can join by entering a Quick Code or by following a unique URL for the assignment. Assignments can even be posted to Google Classroom. As students answer questions, their teacher can see the responses in real time, grade them, and provide feedback. GoFormative.com has great tutorials and videos to help you get started.
Classkick is available for students on Chromebooks, Macs, and PCs through the web at classkick.com. To create an assignment, a teacher uploads a PDF or starts with a blank multi-page canvas. Then the teacher can add typing, drawings, photos, hyperlinks, and audio recordings to each page before assigning to one or more Class Rosters. Students canjoin an assignment using a Class Code (there are no passwords to fuss with). Students work at their own pace, and can privately raise their hands. The teacher can jump into their screen and give instant help. The teacher can view everything each student has added to an assignment in real-time and add feedback at any time. Note that Classkick does not have the ability to grade student submissions against an answer key—the teacher manually grades student work.
Nearpod works in the web browser of any device. The teacher creates or uploads a slideshow and then adds questions, which can be used to collect multiple, short answers, drawings, and more. When the slideshow begins, the teacher provides a code for students to join. There’s the option for teacher-paced where the whole class follows along (and the teacher monitors in real-time), or the option for student-paced slideshows where students advance their own slides.
Seesaw Learning Journal
Seesaw is a very easy way for students to add their work to an online learning journal. First, the teacher creates a class list inside of Seesaw. Seesaw provides a code that students can use to access the class list. A student adds work simply by selecting his or her name and uploading. He or she can also add a caption, labels, or audio narration. The teacher can provide feedback, and she is in control of what is published to the class feed.
Kahoot is a popular (and free) class quiz game–kids and teachers love it! The teacher starts a quiz with multiple choice questions or sequencing questions. Students join the game using a game code. The teacher’s computer connects to a projector so it can display each question. Students respond using the buttons that are on their devices’ screens. The faster they answer, the more points they get. Teachers can sign up and find or create quizzes at getkahoot.com.
You can create and play class quiz games at quizizz.com. It’s a lot like Kahoot. The major difference is that Quizizz displays the question and answer options on each students’ screen. Kahoot, on the other hand, displays the question on one screen and students’ screen show only clickable buttons. Students play on their own devices by joining the teachers game with a code. The faster a student answers a question, the more points he or she earns. Quizizz has memes, which are funny pictures, that is shows after each question. You can turn these off, but you won’t want to. Quizizz lets you turn off the leaderboard and timer, if you have students who get too stressed out when the quiz is a competition. Quizizz can be played as a class or quizzes can be left open for 2 weeks, so a quiz can be used as homework or at a center.
There’s a class game you can play through Quizlet. It’s called Quizlet Live, and it’s free. The teacher simply clicks the Quizlet Live button on any Quizlet study set that has at least 12 unique items. The game works with sets that are all text and with ones that have images. You need at least 6 students to play. Students go to quizlet.live in any device’s web browser and enter the access code for the game the teacher initiated. After all students have joined, Quizlet Live randomly divides students into teams of 3 or 4 players. Each team gets a randomly selected animal mascot. Student move so they are seated with their teammates. Once the game is started, teams race to match 12 terms and definitions. The thing is, each team member has 3-4 of the terms on their screens. This means students need to work together to make the matches. A wrong answer will reset a team’s progress to zero, so players need to be cautious with their answers. The teacher’s screen displays the progress for each team. That screen can be mirrored onto a big screen so teams can see each other’s progress. The first team to correctly match all 12 terms is the winner. At a game’s conclusion, the teacher’s screen can display the terms that the class needs to work on (based on wrong answers during game play).