Solar Wars
| Cargo |
Low
Price |
High
Price |
Low
Event |
High
Event |
Event
Freq |
| Fuel |
100 |
~
$1500 |
~$20 |
~$20,000 |
Low |
| Dilithum |
15000 |
~
$29,000 |
~
$1875 |
~$240,000 |
Low |
| Holos |
10 |
~
$100 |
~
$1 |
~$400 |
High |
| Ore |
1000 |
~
$3000 |
None |
~$12000 |
Med |
| Meds |
5000 |
~
$12000 |
None |
~$48000 |
Med |
| Food |
300 |
~
$1200 |
~$75 |
~$4800 |
Med |
| Weapons |
600 |
~
$2000 |
None |
~$40000 |
Med |
| Water |
70 |
~
$250 |
None |
~$2000 |
High |
From the Solar Wars Documentation:
- Low Price is the base price for that item. Each turn, a random multiplier is added to come out with a price for that turn
- High Price is the observed highest (normal) price for that item during game play.
- Low Event is the lowest an item could go during a special event (the ~ means that it is variable). It is usually the normal random price of an item divided by a fixed number for that event.
- High Event is the observed highest price for an item during an event. I excluded some observations as occasionally, two separate events for the same item will occur during the same turn. As an example I have seen dilithum jump to over $700,000 when two dilithum events occurred on the same turn. It is a rare event to be celebrated only if you have lots of that item!
- Event Frequency is how often an event occurs for this item.